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StartCoroutine function inside TriggerOnEnter2D not working – unity + kinect

So i’m using Kinect with unity to track user’s hand movements, and let the user’s hand act as a mouse, I have written the code to detect a collision between a button (sprite object) and the hand cursor...

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Trouble getting java file to run

I’m a beginner to Java Programming and I’m having a little trouble getting this file to run. I’m pretty sure the main problem lies in the “import” statement at the top. ` // MotorTest.java // Andrew...

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Transparency using HLSL in XNA

I currently working on Depth Data on Kinect SDK v1.8 on XNA and I wanna show an Image Inside the Depth view of Human body. the image below is just an example of what I wanna do :...

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Detecting a 3 x 3 grid and extracting its coordinates using Kinect

I’m interested in creating a DDR (dance dance revolution) game using unity3D and Kinect. However I need to do this without actually using a pressure sensor pad, just a mat with grids and numbers on it....

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How do I get the depth data of objects closer than 800mm?

I’m trying to scan the layout of blocks on a table. My Kinect can be at most 1m away from the surface and I need to stack those blocks higher than 20 cm. I’m using Zigfu. Using the kinect 1 I have to...

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DrawBone Angle variable using Kinect

when we want to draw Bones into XNA (using KnectSDK and C#), you have to calculate differences between two joints and draw bones between them. this is the function for drawing Bones: private void...

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Can I develop a game for Kinect without a Kinect?

I have to make a game in Unity3D using Kinect. The problem is I don’t have the Kinect yet. I need to wait until they deliver it to me. Can I imitate Kinect’s movement for debugging my app?

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Programming with Kinect on Ubuntu Linux

first time asking a question here so please bear with me if I’m not entirely coherent. I’ve been attempting to learn how to use the OpenNI, libfreenect, and SensorKinect libraries to create some code...

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Height and Width of Player Depth View using Kinect SDK

This code shows that how we can find the player from the depth Image: this.depthData = new short[frame.PixelDataLength]; frame.CopyPixelDataTo(this.depthData); for (int depthIndex = 0; depthIndex <...

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Unity3D + Kinect V2 | How to detect people when they are standing side to device

I can’t detect people when they are standing/walking side to device. I have used Miscrosoft’s library for Unity3D to kinect and it works perfect when somebody stands direct front to Kinect device – the...

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